Freelancer has a clear advantage, though, in terms of graphics, multiplayer, and mods. At the end of the day, I always go back to Privateer as it's all-around a good package in terms of design and game play. Never played Privateer 2 but I've put in a lot of hours into both Privateer and Freelancer. The player ships, with exception of the Tarsus, each has characteristics attractive to the player depending on what kind of role they want to play. Also, the ships in the game are balanced so that while some might be better than others, they all have a fair chance in a match up. While Privateer does scale the difficulty of encounters according to your total worth, it does so universally. Enemies that were nigh impossible to beat at the start of the game are swatted down like flies at the end. This means that if you decide to backtrack to a previous system the enemies there are going to become progressively weaker the further you are along in the story. The problems is that the systems are scaled according to the level you visit them in the main storyline. Okay, so it sounds more "RPG like" in that credits act as experience points and as you level up you gain access to bigger and more advanced ships. The emphasis is on spacecombat tactics and equiping your craft to make it as efficiently as possible, it requires a bit of out of the box thinking which can be overwhelming at first but in the end there is nothing quite like it.įreelancer would have been a perfect successor to Privateer except for one detail: the establishment of a level system where the player ranks up according to the amount of money they earn. All in all it isn't as bad as a lot of people say it is or maybe it is I don't know, I still liked it for what it was, though it has some annoyances like enemies that repeat the same line over and over and less stellar space combat and they dropped cocpit views in favour of more ships which I found taking away of the feeling of being there and the space locations you can visit aren't as memorable as in the original Privateer.įreelancer beats the previous games in terms of graphics and is close in atmosphere to the first Privateer, Freelancer still is a pretty game and the spacecombat is very smooth but not as difficult as in Privateer where you had to keep investing in tech to keep up.Īlso I found it not very rewarding to play much outside the main story which defeated the purpose of free roam gameplay a bit which is also my main critisism of Freelancer.Īnother game worth considering is Independence War 2: Edge Of Chaos, it is more a spacepirate game though. Privateer 2 is not as good as the first IMO, it was also never intended to be a Wing Commander game too, which explains the Doctor Who like feel of it all and has no ties with the Kilrathi or even Earth. "Dump your cargo before you blow will ya!" =P The only thing is that this game is rather long and the X-Com syndrome might crawl up by becoming a bit tedious over time as you have to grind for new ships and equipement. Privateer is my favourite Elite-style game even with its coarse spacecombat the atmosphere and the feeling of roaming a rather big system is great, this game is probably the closest thing to becoming Han Solo, you can even become a smuggler or spacepirate yourself if you want to which makes it truly great. I'm not sure if WC:P is a kind of game I'd enjoy, so I hope this discussion will enlighten me. From what I read about it, it has a rough plotline to follow, but the real draw is supposed to be how you can just wander around, making money and blowing stuff up. Also, the graphics look poor enough to really mess with my sense of depth perception, which I've found is really important in shooters of all kinds. I could only finish Wing Commander 3 with liberal amounts of cheating. I greatly enjoyed Freespace and Freespace 2, but I had a rough time getting through both of them. ![]() I've been sitting on a GOG copy of Privateer for a while, a little afraid to pick it up because, as much as I enjoy them, I'm not very good at space sims. What distinguishes them from each other? Which was your favorite? And what separates them from other genres of sandbox games? I've heard a lot about these three games, but I know little about them besides the fact that they share/make up a genre unto themselves - "open galaxy" sandbox space sims.įor anyone who has played any two of them.
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